The Descendants of Tarakona
A devout follower of Kord
====== Created Using Wizards of the Coast D&D Character Builder ======
Karak, level 4
FINAL ABILITY SCORES
Str 20, Con 10, Dex 14, Int 8, Wis 15, Cha 10.
STARTING ABILITY SCORES
Str 18, Con 10, Dex 11, Int 8, Wis 14, Cha 10.
AC: 19 Fort: 17 Reflex: 14 Will: 16
HP: 37 Surges: 7 Surge Value: 9
Religion +6, Diplomacy +7, Heal +9, Insight +9
Acrobatics +3, Arcana +1, Bluff +2, Dungeoneering +4, Endurance +3, History +1, Intimidate +6, Nature +4, Perception +4, Stealth +3, Streetwise +2, Thievery +3, Athletics +6
Cleric: Ritual Caster
Level 1: Power of the Storm
Level 2: Battle Healer
Level 4: Storm Sacrifice
Channel Divinity: Turn Undead
Cleric at-will 1: Righteous Brand
Cleric at-will 1: Priest’s Shield (retrained to Astral Seal at Level 2)
Cleric encounter 1: Healing Strike
Cleric daily 1: Beacon of Hope
Cleric utility 2: Cure Light Wounds
Cleric encounter 3: Split the Sky
Ritual Book, Adventurer’s Kit, Morningstar, Symbol of Divinity +1, Exalted Chainmail +1
Gentle Repose, Silence
Karak grew up in Tarpentia and volunteered for a militia auxiliary unit at the very outbreak of the Ogre Wars. Karak was poorly trained and equipped, and was deployed shortly after enlisting in the forests of Tarpen, expecting to be on mop up duty for a easily routed ogre siege force. When a much more powerful and well organized ogre force razed the city of Tarpentia, Karak’s auxiliary militia was cut off from retreat, and soon found that Ogre forces were occupying or raiding local towns. Karak was sent to scout the Hamlet of Cardon, where he happened upon an Ogre raiding party in the process of razing the town. Foolhardy, eager, and filled with a mixture of patriotism and desperation, Karak screamed a battle cry and charged at raiding party’s commander, Blackhand Skulltaker. Karak’s charge was unexpected, but he was no match for the larger, more experienced commander. A scimitar slashed hard across his shoulder dispatching him easily, and leaving him for dead.
Survivors of Cardon found him the next day, barely alive. The next year was spent hiding in ogre controlled territory, slowly recovering from his grievous wound, until an advanced squad found the survivors. A chaplain in the squad accelerated Karak’s healing through divine powers, and took the still young soldier under his wing. The cleric worshiped Erathis, but taught Karak of all the true gods. Even with healing, Karak was never the same, the boundless energy of youth had been sapped from him in the year spent in hiding, and the right side of his body had been weakened from an infection in his shoulder wound. He found lifting a sword clumsy, and walking was difficult without a crutch.
Karak was frustrated by his inability to help in the fighting over the next 5 years. He joined the squad as the chaplain’s aid, and trained as best he could with the soldiers, but his wounds never fully healed. Karak’s mentor eventually suggested prayer to Erathis as guidance. Karak headed the advice, and was granted a revelation. He viewed his wound no longer as a burden, but a gift. Karak had been coasting through his youth, relying on his strength and his brawn to solve his problems. His encounter with Blackhand was the result of taking the easiest path. Karak had hoped for glory and exaltation, either by cleaving his foe, or being given a heroic death and he relied on his innate physical strength to get him there, instead he was reduced to a near invalid state. For the rest of the war, Karak worshiped Kord almost exclusively. His form of worship was to challenge himself to solve problems without relying on his strength. Instead of waiting for his wound to heal, Karak began developing the skills in life that didn’t come easily to him. He used diplomacy where before he would have used the sword, he tried to out think his opponents instead of out fighting them. By the end of the war, he had been fighting or living in a war zone for 15 years, his whole adult life. He shared his experience and guided the men he served with, becoming a chaplain himself. As Karak challenged himself more and more, he found his wound slowly healed. The less he relied on his strength, the more he felt it return to him. At the war’s conclusion, Karak found his greatest challenge, a life of peace. His heart had been stirred by Kord, and within a year of the end of the war, Karak had uprooted himself and began the long journey across the sea, to seek a new life in the new world, a life sure to be anything but peaceful.
During the war, Karak received very few citations or honours, he barely contributed for the first 6 years of the war, and only began to make a difference as the war started to shift in the favour of the Empire. As the war winded down, Karak’s duties kept him mainly policing subdued tribes and populations, he was absent for most major battles of the war, with the exception of the retaking of Tarpentia.
Karak is 35 years old now. At the upper end of middle age for a Half-Orc. He still walks with a limp as a hold over from his days in the war. He uses a long staff as a walking stick, as he has since he was first wounded. He is however no longer reliant on the staff for support. The top end is weighted and decorated ornately with a symbol of Kord. Karak has been known to choke up on his staff and use it as a Morning Star, a function that the heavy staff is more than suitable for. He wears a chain vest and greivings, overtop of older military field clothes.